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Seit dem zweiten Juli ist Interstellar Marines bei Steam Early Access verfügbar. Zurzeit kostet es 13,99€

Steam Early Access

Erste ÄnderungenBearbeiten

Neue FunktionenBearbeiten

Updated Vervollständigung des Projekts zur veröffentlichung auf Steam
Added a new and improved marine network smoothing model
Added physics-based extrapolation of players when net updates exhausted
Added momentum transfer of velocity on marine death to ragdolls
Added new main menu system with support for arbitrary maps/modes
Added Unterstützung des "Presentations Modus" (Co-op Poster)
Added Unterstützung der Umweltzyklen im Singleplayer-Modus
Added "co-op poster" scene from Steam marketing campaign
Added Befehlszeile eingefügt um bestimmten Servern beizutreten: (connect=<ip>)
Added Soziale Netzwerke-Buttons im Hauptmenü hinzugefügt

ImprovementsBearbeiten

Updated network with major refactor overhaul (data throughput down by 25-30%)
Updated so marines do not collide with "debris" objects (ragdolls, weapons)
Updated so all menus are skipable with [ESCAPE]
Updated toggle scores in multiplayer with [TAB]
Updated and changed all references from "Deadlock" to "Interstellar Marines"
Added new IM logo icon to executable
Updated entire development pipeline to facilitate easy and painless building to Steam
Updated so servers gracefully kick idling users
Updated entire marine networking code to facilitate new futures in near future
Updated so marine physics starts updating as soon as they are spawned
Updated entire project to better handle floating point inaccuracies on long-running instances
Updated so "early access" warning is skipped if command line options was specified
Updated intro cinematic and menus with the new logo
Updated so [U] also hides watermark
Updated UI help to correctly reflect current game mode
Added a few more spawnpoints to Megalodon
Added normal maps to all terrains
Updated spawnpoints and door collisions on all maps
Renamed "Combat Range 01" to Rupture
Updated image effects with more realistic bloom and lensflares
Updated Mainline with major vegetation overhaul and terrain texturing
Updated Operations with new sublevels and tunnels to create alternate routes
Updated weather crane with stadium-like artificial lensflares
Added specular maps to concrete floors
Added level camera overlay to match intro cinematic look and feel
Updated so marine isn't automatically spawned in singleplayer (spectator)
Added reverb to all buildings on Mainline and Mainline Winter

FixesBearbeiten

Fixed "marine physics is not updated while in menu"
Fixed marine movement stutter after initial spawning
Fixed so teammates are displayed after the player have received a controller
Fixed slow performance bug in singleplayer that made the game run approximately 10 times slower than in multiplayer
Fixed "application crashes on exit in Windows"
Fixed bug where players would see newly spawned marines for a split-second before moved to correct location
Fixed so the player can't shoot self
Fixed "lights not on" Operations in Intro Cinematic
Fixed so marines are not smoothed when dead (ragdoll takes over)
Fixed so marine animations are updated eventhough a weapon hasn't been instantiated yet
Fixed bug where weapon firing would fire all bullets
Fixed so UI shows error if failed to connect to clicked server
Added blocking volumes to prevent marines from getting stuck on Mainline and Mainline Winter
Removed [ALT]+[F] (toggled fullscreen). Use [ALT]+[ENTER] (Windows) or [CMD]+[F] (Mac)

LegendeBearbeiten

Added = Neues (Sachen wurden hinzugefügt)
Removed = Enfernt (Sachen wurden entfernt)
Fixed = Fixed (Fehler wurden behoben)
Updated = Updated (Sachen wurden verbessert)

(Offizielle Website)